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November 30, 2000 Interactive Television is Here: It's Called the Game Console SPEAKERS J.C. Herz CEO of Joystick Nation Inc. J.C. Herz is the author of Joystick Nation: How Videogames Ate Our
Quarters, Won Our Hearts, and Rewired Our Minds (Little Brown 1997) and
the
CEO of Joystick Nation Inc., which applies the principles of game design
to
the development of networked applications in the business world. Prior
to
founding the company, she was a columnist at the New York Times, where
she
wrote a weekly essay on the art and science of interactive
entertainment.
J.C. sits on the National Research Council's Committee on Creativity and
Information Technology, and advises a number of Internet start-up
companies. She lives, works, and plays in Manhattan.Tom Hershey Vice President Operations, Sony Pictures Imageworks Tom Hershey's experience in computer graphics was sparked as an
undergraduate at MIT in the 1980's where he was involve din several
university research projects. After graduating, he worked as a PC
graphics programmer, then moved west in 1986 to pursue a lifelong
interest in entertainment. In 1988, Tom was recruited from the UCLA MBA
program into an executive training program, and eventually, a position
as Director of Production Administration, by Columbia Pictures, now a
division of Sony. The Jacket, a 30-minute short film which Tom co-wrote
ad co-produced, earned a place in the 1994 Telluride Film Festival.
Since 1995, Tom has had the opportunity to combine his knowledge of
technology and computer graphics with his production experience as Vice
President of Operations for Sony Pictures Imageworks, where he is
leading the way to add games to the digital effects studio's purview.Robert Nashak Executive Producer, Knowledge Adventure/Havas Interactive Robert Nashak is an Executive Producer in the Kids Business Unit at
Knowledge Adventure, where he focuses on KA's portfolio of kids
entertainment licenses. Before coming to KA, he worked at Disney Online
where he helped launch the popular kids site DisneyBlast. For three
years,
he has been a faculty member in the USC School of Cinema and Television
where he teaches two courses in Interactive Media.
Mike Fischer Director of Marketing, Namco Hometek Inc. Mike Fisher's videogame career began in 1990, when he was hired by Sega
Enterprises as a liaison between the company's Japanese game creators
and their overseas counterparts. In 1995, he returned to the US as part
of Sega's effort to establish a high-tech toy division, leveraging the
company's videogame technology to create new entertainment devices. Few
projects ever saw the light of day, though one product, Pico, broke new
ground as an interactive learning device. Mike is currently the senior
marketing executive at game software publisher Namco Hometek Inc. He
most recently oversaw the revival of Pac-Man in a new series of console
games and worked as a driving force behind launching some of the
best-selling games for the PlayStation 2.Celia Pearce, Moderator Research Associate USC/Annenberg Center for Communication Celia Pearce is an interactive multimedia designer, artist, researcher,
teacher and author of The Interactive Book: A Guide to the Interactive
Revolution (Macmillan.) She currently holds a position as Research
Associate at University of Southern California's Annenberg Center for
Communication and Adjunct Professor and Production Track-Head of
Interactive Media in the School of Cinema-Television. Her past projects
include: Iwerks and Evans & Sutherland's award-winning Virtual
Adventures: The Loch Ness Expedition, a 24-player virtual reality
attraction; the lounge@siggraph and The Virtual Gallery, a VR museum
featuring walk-in paintings, both exhibited at SIGGRAPH '95; and, Body
of Light, an interactive performance piece which has been performed at
L.A.'s Electronic Cafe and Canada's Banff Centre for the Arts. |
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